Hadouken

Hadouken: SOTA Puts Ultra Rare Lightning Blanka On Auction For Haiti Relief Effort

The guys over at SOTA are putting up this fantastic, one-of-a-kind Lightning Blanka prototype for auction on ebay starting on February 1st. The profits will be donated to the Haitian relief efforts. It's pretty classy of them to help out Haiti with this auction. Not to mention that this statue is incredibly awesome and I want it in my cube now!

From SOTA:

In light of the terrible events in Haiti, SOTA Toys has decided to auction a ONE-OFF "Lightning Blanka" prototype on eBay, with profits donated to the relief effort. This piece was made during the production of our regular Blanka statue, and is the only one of its kind in existence; a true collector's piece. The auction... will begin on Feb 1st, 2010. Stay tuned to our website for more information.

More pictures of this Blanka protoype after the jump!

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Hadouken: The Goings On At Sirlin Games

Here's an update on what's going on with Sirlin Games. We're working on physical and digital versions of all three of the announced card games: Yomi, Flash Duel, and Puzzle Strike.

The digital versions will appear on a new site with all sorts of nice multiplayer features. The site will use Flash while the games will themselves will be in Unity. Even cards are more fun in 3D. We're sadly lacking in Flash and UI artists, and I don't know what we're going to do about that yet, but functionality and design are coming along.

Yomi

Yomi is now at version 8.0, which is really more like 800 or something. New decks here (scroll down in that link to download pdfs fo all the decks). This new version has been a long time coming because we completely changed the way the card images are generated. The new method is a pain in the ass, while the old method was a gigantic pain in the ass, so that's a great improvement. Also, there's a bunch of new art in this version, but also several placeholder pieces. There might be technical problems here and there with the new cards, but you'll tell us pretty quickly I bet, and we'll fix them.

To play Yomi before its actual release, you could print your own physical version from the pdfs linked above, cut them out, and sleeve them against CCG cards or something. Or to playtest online, you're stuck with having to use Lackey for now (see forums). We're working hard to change this state of affairs though!

For our upcoming "real" online version, we're working on the core functionality of playing Yomi. That means seeing cards in your hand, dragging them around to rearrange them, playing to the table (face down or face up), looking through discard piles, and so on. We're basically starting by creating a virtual table that doesn't know the rules of Yomi, but at least lets you play the game in a reasonable and easy way if you do know the rules. And that just feels good when it comes to moving cards around, drawing them, playing them, etc. We're trying to make it feel really nice! More on that in a future post.

We have a lot of features lined up for this new site, but our first goal is to get the basic mechanics of our virtual card table, and having those 3D cards look exactly the same as the print version's cards. When just *that* works, even though parts will look ugly (things like placeholder text for your health instead of a nice looking health bar), even though the site itself will be entirely placeholder art, we're going to let you guys try it. That will be weeks from now still, but I think it's better to get it into someone's hands early than to wait months instead of just weeks.

After we reach this first goal, we'll then add the game logic to enforce all the rules of the game, and I think we'll also add rule-less versions of Flash Duel and Puzzle Strike so you have an easier way to play test those games, too. If you're willing to put up with in-development, placeholder stuff, you can help us develop the site and the games together.

Yomi Art

For some reason, it's taken literally years to get the necessary art for Yomi. Certainly not for lack of me paying money, I'll tell you that much. Anyway, let's take a look at Valerie Rose, Manic Painter (by GenzoMan):

Valerie has heterochromia, meaning she has one blue eye and one green eye. She "sees things differently," and expresses herself through painting. Emotionally, she experiences highs and lows, which she believes gives her even more appreciation for the full spectrum of human feelings. She also happens to like both boys and girls--a crime in the capital city of Flagstone. She now lives at Rook's Morningstar Sanctuary, a protected city labeled as "enemy of the state" by Flagstone. She serves as Rook's artistic advisor, alongside Max Geiger, Rook's scientific advisor.

Valerie's punch, kick, block, dodge, and throw sprites (by Long Vo):

 

Flash Duel

This game is now a "Final Candidate" phase. That means it

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Hadouken: Super Street Fighter IV Team talks Sound and Voice FX

SRK's amazing Azrael has stepped up on the translation front once again to bring Westerners the latest from the Super SFIV team, who are talking about sound and voice effects.

Although they don't talk about the new, and perhaps most memorable sound effect in all of Street Fighter (the horrible grinding sound after Ryu's fist hits your jaw during his Ultra II, the Metsu Shoryuken), there's tons of interesting stuff with lots of insights into all the hard parts most people don't even think about when it comes to making games.

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The National Tournament has finally gotten underway, and the first Tokyo qualifier has been decided!* Also, the weather just keeps getting colder. Everyone, be careful not to catch a cold! This is Tsukamoto.

Continuing on from last week, Mr. Tomozawa and I would like to talk about the voices and sound effects. We're gonna get really in-depth about the voices and SE!

-- First off, tell us about the character voices.

Tomozawa:
For the character voices this time around, not counting the prologue or ending, all together there are around 10,000 bits of data. It's probably a bit unheard of to have this many vocal samples for a fighting game. There are a lot of characters, and also because of things like splitting one voice into several parts, the overall number just increases.

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