src="http://fast1.onesite.com/capcom-unity.com/user/s-kill/502d16515963327557ac5aec1d36c516.gif?v=10800"
width="90" hspace="8" />So… last week
Snow posted a
random interview with me blabbing about
SSFIV.
That’s
par for the course, but he also decided to ask you guys
“what would you ask Seth if you could ask him
something?” Well, many of you are already doing
exactly that in the “Ask
Capcom” forum, but a lot of people chimed in
with some good questions in the
comments.
I wanted to
try and answer least a few of those questions, but then I
realized I didn’t have a good way to choose which ones to
tackle, and before I knew it, I had spent my Sunday
answering all of them. They range from
potentially useful info to the downright useless, but
hey–they were Unity’s questions, so I did my
best. If not everything is your cup of tea,
don’t say I didn’t warn you!
–What aspect of Super Street Fighter 4 has (or
will) prove to be THE innovation for the Street Fighter 4
series and the fighting game genre in
general?
@Ryan:
Honestly I think it will be the match recordings and the
way they feed back into the community. There
are lots of changes to the SSFIV mechanics, but the
biggest innovation will be the chance to easily build up
a library of your own matches (and those of others) while
you’re just playing like you normally would. So
often something quirky will happen in a match and I’ll
think “hrm…” but then mentally skip over it because too
much else is going on, or I just want to play the next
match. With SSFIV, however, you can really see
your strengths and weaknesses quickly if you choose to
look back.
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