Hadouken

Hadouken: Donkey Kong Country 2 Album by OC Remix

Once in a while, everything comes together just right. Donkey Kong Country 2 (SNES, released in 1995) was one of those moments. The sound and visuals were great then and great now. The game design remains a landmark to this day. The game introduced the concept of the DK coin as a huge golden spinning *hidden* item, and executed that concept perfectly. It’s also full of different game mechanics and gimmicks that come at just the right pace to make it interesting all the way through.

I’m not music expert by any means, but the game’s music always stood out to me. The sheer quantity of tracks was unusual for a SNES game, for one. More to the point, I still remember those tunes to this day and just plain like them.

Today marks another landmark in Donkey Kong Country 2′s history. 15 years after the game’s release, OC ReMix (who you might remember as the creators of the music for Street Fighter HD Remix) just released a remix of the DKC2 soundtrack. It has over 30 tracks, was made by over 30 remix artists, and contains over 2 hours of music. Hundreds, if not thousands of hours of work all-told. And the price? $0. It’s free and you can get the torrent right here, right now.

Preview
Download it
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But there’s more. The game’s original score was created by David Wise, and amazingly, he contributed the final track of this remix. Wise is actually part of what is basically a tribute to his work. Pretty cool!

You know, I really don’t know why these guys did all this, but I think it’s pretty damn awesome that they did. The least you could do is check it out and keep the spirit of Donkey Kong Country 2 alive. Oh and here’s a plea:

“Dear OC Remix: how about we create album of tracks for Fantasy Strike, the someday fighting game from Sirlin Games. There’s already plenty of art for the characters and three card games of them fighting, nearly done now. The music could go in the online version of those card games, in development right now.”–Sirlin

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Hadouken: Shacknews Interviews Super Street Fighter IV’s Yoshinori Ono

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How can we reveal a huge (literally and
figuratively) character like Hakan and not have SSFIV
producer Yoshinori Ono have a say? href="http://www.shacknews.com/onearticle.x/62834">Shacknews‘
Brian Leahy and Kotaku’s Brian Crecente remedied that by
sitting down and interviewing Ono-san about all the
wonderful things related to Super Street Fighter IV, such
as the inspiration for Hakan:

Shack: What was the
inspriration for Hakan?

Yoshinori Ono: So
basically with the original game, Street Fighter IV, we
wanted to get a very, Street Fighter-ish,
off-the-beaten-path, wacky character. We came close with
Rufus, but wanted something a little crazier and wackier
[in Super Street Fighter IV].

We started looking into different
unusual fighting styles and we settled upon Turkish oil
wrestling, which has never been done before. It’s
unfamiliar to people so we could add a taste of
humor.

Check out the
href="http://www.shacknews.com/onearticle.x/62834">full
article for more SSFIV and Ono-san
goodness!

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Hadouken: Daigo Umehara Answers Capcom Unity’s Questions!

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You might
remember that I
posted a blog
a while back where Daigo Umehara,
one of the greatest Street Fighters in the world, asked
to hear your questions. As promised, he’s
picked a bunch from the hundreds that were submitted and
answered them.

Although
he’s considered notoriously reclusive, he’s been very
welcoming lately and I’ve been really impressed by his
warm attitude towards the West. There’s some
really great stuff in here from one of the finest
competitive Street Fighter minds on the planet, so check
it out–maybe your question was one he chose to
answer. Even if he didn’t choose your question,
the good news is that this is part 1 of several–more
goodness coming soon!

I should
also add that Daigo has opened up a work-in-progress
website for himself at daigothebeast.com!
It’s still under development, but it also has a link to a
Japanese site that has a great collection of Daigo videos
across a bunch of fighting games–hot
stuff.

Unity: Thanks so much for all
the collaboration reaching out. This is a very
exciting chance for Capcom-Unity and the Street fighter
community.

Thank you for
having me and thank you to the members of the community
for so many questions, which will help my project that
I’m getting ready to launch. I found at my previous interview
with Eurogamer.com
that the Western community
members’ questions far more profound and interesting than
I had ever came across in Japan, and I enjoyed them so
much. So, I’m very excited for this opportunity as well.
I’m all yours, let’s discuss the quesitons I
chose.

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