Street Fighter 4 Seth Combo Exhibition Video
Combos used in the film:- Without combometer -
1. qcf.lp (full screen) -> teleport (dp.kkk) cr.hp (two hits) x dp.lp jf.d.mkx3 d.hk (in air)
2. jf.mp cr.hp j.mp s.hp x teleport
3. fa fa dc j.d.mkx3 d.hk
4. [in corner] fa dc cr.lk cr.lp s.hp x qcb.k jf.d.mkx3 d.hk (in air)
5. qcb.lp s.hk cr.mk x qcb.lk j.d.mkx3 -> wall jump
6. [Opponent jumps] fa lvl3 dc qcb.hk j.d.mkx3 d.hk (in air)
7. fa dc qcb.lp cr.hp jf.mp dp.hp (full/three hits)
8. cr.hp (two hits) x qcf.lp (1/5 screen) j.d.mkx3 d.hk (in air)
9. [Opponent jumps] cr.hp (one hit/last hit) jf.mp jf.d.mkx3 d.hk (in air)
- With 1/4 combometer -
1. [Ryu does ultra] qcb.kk j.d.mkx3 d.hk (in air)
2. cr.lk cr.lp s.lp s.lp cr.mk x qcf.pp
3. cr.hp (last hit/one hit) f.dash dp.pp
4. cr.hp jf.mp dp.pp (6 hits)
5. [Akuma does EX-air hadouken] qcb.kk (one hit) qcb.hk
- With 2/4 combometer -
1. fa dc qcb.p cr.hp x qcb.pp cr.hp ultra
2. j.hk cr.lp s.hp x qcf.p fa dc cr.lk s.lp cr.mk x qcb.k j.d.mkx3 d.hk (in air)
3. [Opponent jumps] cr.hp (last hit/one hit) x qcb.pp cr.hp s.hk
4. [Opponent jumps] cr.hp (one hit/last hit) x dp.ppp dp.hp fadc j.d.mkx3 d.hk (in air)
5. qcf.lp dp.ppp cr.hp (two hits) x qcb.pp cr.hp (two hits) x dp.lp j.d.mkx3 d.hk (in air)
6. cr.hp jf.mp dp.hp fa dc j.d.mkx2 d.hk (in air) + cr.lk cr.lp cr.lp cr.mp x qcb.lk
7. j.mk (whiff) cr.hp (last hit/two hits) fadc dp.lp j.d.mkx3 d.hk (in air)
8. j.hk cr.hp x qcb.pp s.hk cr.mk x qcb.lk j.d.mkx3 d.hk + fa dc s.hp qcb.lk j.d.mkx3 d.hk (in air) + f.dash cr.lk cr.lp
- With 3/4 combometer -
1. FA DC qcb.lp cr.lp s.lp s.hp x dp.pp (full/6-7 hits) qcb.pp cr.lk cr.lp s.lp s.lp s.lk
2. j.hk s.lp s.hp x qcf.pp fa dc jf.d.mkx3 d.hk (in air)
3. [Counter hit] fa dc cr.lp s.hp x qcf.pp fa dc s.lp s.lp s.lp cr.mk x qcb.k j.d.mkx3 d.hk (in air)
4. s.mk qcf.pp fadc s.mk dp.hp (full/three hits)
5. qcf.p (full screen) fadc dp.ppp cr.lp s.lp cr.mk x dp.pp (full/6-7 hits)
6. [Counter hit] cr.mp cr.mk qcf.p fadc s.mp x dp.pp (full/6-7 hits)
7. fa dc jf dp.pp (full/6-7 hits) qcb.pp cr.hp jf.mp dp.hp (full/three hits)
8. qcb.hp s.lp s.hp x qcf.p fadc s.lp s.lp cr.mk x qcf.pp
- With full meter -
1. [Sagat does HP SRK] block, qcb.lp cr.hp (two hits) x dp.lp j.d.mkx3 d.hk (in air, whiff) qcfx2.lp
2. qcb.lp qcb.lp qcb.lp cr.hp jf.mp dp.pp qcb.pp cr.hp jf.mp dp.pp
3. [Corner] cr.hp (two hits) x dp.lp qcb.pp s.hk cr.lp x qcb.lk j.d.mkx3 d.hk (in air)
4. [Corner] s.lp (far away) x qcb.lk j.d.mkx3 qcfx2.lp
5. [Opponent jumps] cr.hp (last hit/one hit) fadc cr.hp (last hit/one hit) x qcb.pp cr.hp ultra
6. [Bit away from corner] taunt -> qcb.lp cr.hp x qcb.pp cr.hp x qcb.pp cr.hp qcb.hk j.d.mkx3 wall jump (away from opponent)
7. [Gouken does Tatsumaki] jf.mp jf.mp j.d.mkx3 d.hk (in air, whiff) qcfx2.lp
MADNESS COMBO: [Corner] fa dc cr.lk cr.lp s.lp s.lp cr.mk x qcf.lp fa dc cr.lk cr.lp s.lp s.lp cr.mk x qcf.lp fa dc cr.lk cr.lp s.lp s.lp cr.mk x qcb.lk j.d.mkx3 d.hk (in air)
Q: Why does the quality suck?
A: I used Logitech Quickcam E3500 and Windows Movie Maker, both products cheap and not so good qualitywise.