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Hadouken: Japanese Players Enjoying SF HD Remix

Here’s a video of Japanese Street Fighter players (including Otochun and Aniken) playing SF HD Remix. Skip to about 1:05:00 or so for when they finally get going.

They are having such a good time that it makes even more fun to watch. They all laugh (in happiness I think!) when Vega’s wall dive doesn’t knock down, and when someone lands a fake slide into throw with Bison. They also get excited that Ken can now do his super as a reversal.

With Daigo and Tokido both saying good things about the game, Muteki, Yuu Vega, and Jodim all playing on XBLA, and videos like this one, it seems they are pretty into it. Aniken said this (to Masa) in the comment thread about an HD Remix event there:

> Masa
I also think it would be interesting and fun to have HD at the game center
but we have to face reality, there’s nothing we can do about it!

For Ken, Remix Ryu and Sagat are very difficult opponents, it’s fun!♪
Looking forward to seeing you at Sunday’s tourney!

Too bad the game isn’t actually released in Japan, it seems like it would do really well.

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Hadouken: Advantage Time in Fighting Games

When I see new players try a 3D fighting game such as Soul Calibur or Virtua Fighter, they often have trouble understanding advantage time. The concept matters in 2d fighting games like Street Fighter and Guilty Gear as well, but because 2d games tend to have so much emphasis on zoning and controlling space, advantage time is more of a concept for intermediates or experts, rather than a thing beginners get crushed by. (They are too busy getting crushed by fireball traps or rushdown!)

What is Advantage Time?

In a fighting game, advantage time is the length of time (usually measured in 1/60ths of a second, called frames) that you recover from your attack *before* the opponent recovers from blocking (or getting hit by) your attack. If you do a kick, then the opponent blocks it, you have to recover from your kick (that takes some time) and your opponent gets briefly locked into “blockstun” (a state where they are stuck blocking) and that takes time for them to recover from, too. If you recover 3 frames sooner than the opponent in this situation, we say that you have 3 frames of advantage time. If instead the opponent recovers 3 frames first, most charts of frame data will call that “-3 advantage time” though in spoken English you could just say the opponent has 3 frames of advantage time.

Why does this matter so much?

If after a blocked attack, you recover a few frames before the opponent, that means if you both immediately do a move, yours will probably win. Your move will come out sooner and get to the active/hitting part before his, if the moves were the same speed.

In 3D fighting games, beginners can get totally destroyed by advantage time tricks without even knowing what’s going on. The opponent does some moves, then it seems like it’s the beginner’s “turn” to do something, but whatever he does gets beat out. He’s probably attacking in a situation where he has frame disadvantage, but he doesn’t even know it. 

Nitaku / Forced Choice / 2-Choice Situations

In 3D fighting games, there’s a term called 2-choice (or “nitaku”) situation which means you put the opponent in a bad situation where he must choose between 2 things, and the deck is stacked against him, so to speak. If he’s attacking from

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Hadouken: Importing Blazblue

I did a quick search of the forum and found nothing helpful. Also googled but that didn’t get me anywhere either. Can anyone recommend me a good place to import blazblue from? I pre-ordered the ps3 slim which will come in 6 days so I want to get the game by then too… Play-Asia won’t ship it to UK and other sites are either out of stock or look shady…
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