href="http://www.capcom-unity.com/jigsaw/blog/2009/12/15/super_street_fighter_iv_development_blog_no.11">
src="http://fast1.onesite.com/capcom-unity.com/user/s-kill/f04f2d9a571a7130f10e4c71a65d6631.jpg?v=139680"
width="99%" />
Unity’s own
href="http://www.capcom-unity.com/jigsaw/blog/2009/12/15/super_street_fighter_iv_development_blog_no.11">Jigsaw
has nicely posted Azrael’s translation of the new
Adon-tastic (yep, that’s a word) Super Street Fighter IV
development
href="http://www.capcom.co.jp/blog/sf4/development_blog/2009/12/15_421.html">blog.
Speaking of
arsenals, will Adon’s see any additions or
reductions?
style="padding-left: 30px;">Tamamura:
This
version of Adon is mainly based on his SF Alpha 3
version, but of course in thatgame his arsenal
would change slightly depending on what ISM you were
using. Wefigured we would try to mix all three
of his ISMs, so the mid-air Jaguar Kick hehad
as a normal move in X-ISM has now been added as a special
move. And just likeCody before him, Adon has
been given some new animations to separate his
farnormals from his close-range ones. So all in
all, his arsenal has been expanded,but he’s
still a simple character as far as amount of moves
go.
Check out the whole blog in
translation with pictures
href="http://www.capcom-unity.com/jigsaw/blog/2009/12/15/super_street_fighter_iv_development_blog_no.11">here!
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