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Hadouken: Play Against Capcom Broadcasting Live! SSF2THDR

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We’re
starting up our live broadcast now of

href="http://www.capcom-unity.com/snow_infernus/blog/2009/10/16/play_against_capcom_ssf2thdr">Play
Against Capcom, you can hop on over to our
href="http://www.ustream.tv/channel/pac">PAC ustream
channel to chat along! Don’t forget, our screen
name is Snow Infernus and you can join by sending a
request to the party or sending us a private
message.

UPDATE:
It’s after 4PM PST and PAC is over, but you can
check out our recorded footage above if you missed
it!

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Hadouken: Play Against Capcom: SSF2THDR

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This afternoon we’ll be hopping on some Super
Street Fighter 2 Turbo HD Remix, per your requests, and
inviting you to the action. The matches will start around
3:00pm PST on Xbox 360. A few of us in the office here
will be rotating on
gamertag” href="http://gamercard.xbox.com/Snow%20Infernus.card"
>Snow
Infernus

style="text-align: left;">Last week we tried something
new, href="http://www.capcom-unity.com/snow_infernus/blog/2009/10/09/play_against_capcom_broadcasting_live">broadcasting
the PAC matches over UStream, and we’ll be
doing the same this week. Look for it on our
href="http://www.ustream.tv/channel/pac">UStream PAC
Channel
at 3:00.

style="text-align: left;">See you
online!

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Hadouken: Teleport not practical at high level play?

Notice in a lot of tournament matches that Akuma players(Nanachi, Momochi, Yuu etc.) seem to sparingly use his teleports. Is it just not practical due to being too predictable at a high level? I ask because I wanted to try a style with Akuma that heavily incorporates all variations of his teleport to confuse the opponent. Also, yes I’m new to Akuma. So, if I sound like a noob that’s why. Switched to him from Fei Long.
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